Creature hunting crafting game inspired by TemTem and Pokemon.
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Voryn

A top-down monster catching RPG with crafting, built in Java using LibGDX.

Voryn is a long-term indie game project inspired by the monster-catching genre but taking it somewhere darker, stranger, and more grounded. The world doesn't care about you. The monsters don't either — at least not at first. Webhoook Test

Vision

Most games in this genre treat monsters as friends waiting to happen. Voryn doesn't. Monsters in this world are wild animals — indifferent, dangerous, and untamed until you put in the work. Catching one isn't a magical moment. It's the beginning of something earned.

The world of Voryn is bittersweet. There is beauty in it, and tragedy in it, and sometimes both in the same place. Players explore a nonlinear world of thematic regions, each shaped by the powerful creature at its heart. Some regions have lived peacefully alongside their monster for generations. Others carry scars.

The tone sits somewhere between the quiet melancholy of Hollow Knight and the grounded wonder of a Studio Ghibli film. Not a children's game. Not a horror game. Something in between.


Core Features

Monster Catching

Wild monsters — called Strays — roam the world indifferently. Each Stray has individual stat variation (IVs), meaning no two are exactly alike. Finding the best possible version of a Stray is a core part of the long-term gameplay loop.

Nonlinear Exploration

There is no prescribed path. Regions can be tackled in any order. Each region culminates in a Boss Area — a powerful creature that defines the environment around it. Defeating bosses unlocks new crafting recipes, areas, and story beats. Some bosses are easier with the right preparation. Figuring that out is on the player.

Crafting System

Crafting is central to progression. Strays drop materials. The world provides resources. Players craft medicine, catching tools, consumables, and gear. Crafting skill improves with adventurer level — better recipes unlock over time. Crafted items are generally superior to bought ones, so there is always a reason to craft.

Type System

Strays have types with strengths and weaknesses. The type chart is a living system — balanced around the base game but fully extensible through mods.

Evolution

Most Strays have two evolutionary stages. A rare few have three. Evolution is earned, not automatic.

Economy

Strays drop currency alongside crafting materials. Shops exist in towns. Crafting is cheaper and more powerful than buying, but shops cover gaps.

Status Effects

Poison, burn, sleep, and more. Mods can add custom status effects.


Modding

Voryn is designed to be modded from day one. The base game is itself a mod — regions, Strays, types, and boss areas are all defined through the same systems available to modders. A built-in mod loader scans a mods folder at startup and registers anything it finds.

Modders can add:

  • New regions with their own maps, Strays, NPCs, and boss areas
  • New Stray species with custom stats, types, and evolutions
  • New types with custom strength and weakness relationships
  • New crafting recipes and items
  • New status effects

Documentation for the modding API will be maintained alongside the game as it develops.


Tech Stack

Area Tool
Language Java
Game Framework LibGDX
Map Editor Tiled
Sprite Art Aseprite
Music / Audio LMMS
Version Control Forgejo (self-hosted)
Target Platform Linux (CachyOS), with cross-platform builds

Project Status

Early development. Systems design and architecture phase. No playable build exists yet.

This is a long-term project expected to develop over months to years. Scope is intentionally large. Progress will be incremental and documented.


Contributing

This project is currently developed by a small team. Contribution guidelines will be added as the codebase matures. If you are joining development, reach out directly through the repository.

All contributors are expected to work from feature branches and submit changes through pull requests against main. Do not commit directly to main.


License

To be determined. License will be chosen before the first public release.


The world of Voryn does not welcome you. That's what makes arriving worth it.